Browsing Category "Gaming"
29 Sep
2010
Posted in: Gaming
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Halo Reach: Data Pad Locations, What do the Data Pads Unlock?

Hey everyone, since Bungie decided not to hide the skulls around the campaign mode in the New Halo Reach, they laid out Data Pads to be found through the campaign mode on normal difficulty and on Legendary mode.

What do the Data Pads Unlock?

If you are wondering what the data pads do, or unlock, read before you waste your time looking for all of them. It would appear that the data pads don’t do anything. After finding all of them and beating the game all the way through on both legendary mode and normal difficulty, the game endings don’t change, you don’t get any new weapons, armor, or anything.  It looks like the data pads don’t give you anything and are a big waste of time to go looking for.

I wouldn’t recommend wasting your time looking for these things, but if you decide to, below is a list of all the data pad locations.

All Halo Reach Data Pad Locations:

1. Data Pad 1: Winter Contingency Data Pad Location
Location:

2. Data Pad 2: ONI: Sword Base Data Pad Location
Location:

3. Data Pad 3: Nightfall Data Pad Location
Location:

4. Data Pad 4: Tip of the Spear Data Pad Location
Location:

5. Data Pad 5: Long Night of Solace Data Pad Location
Location:

6. Data Pad 6: Exodus Data Pad Location
Location:

7. Data Pad 7: New Alexandria Data Pad Location
Location:

8. Data Pad 8: The Package Data Pad Location
Location:

9. Data Pad 9: The Pillar of Autumn Data Pad Location
Location:

10. Data Pad 10: Legendary Mode – “Winter Contingency” Data Pad
Location:

11. Data Pad 11: Legendary Mode – “ONI: Sword Base” Data Pad
Location:

12. Data Pad 12: Legendary Mode – “Nightfall” Data Pad
Location:

13. Data Pad 13: Legendary Mode – “Tip of the Spear” Data Pad
Location:

14. Data Pad 14: Legendary Mode – “Long Night of Solace” Data Pad
Location:

15. Data Pad 15: Legendary Mode – “Exodus” Data Pad
Location:

16. Data Pad 16: Legendary Mode – “New Alexandria” Data Pad
Location:

17. Data Pad 17: Legendary Mode – “The Package” Data Pad
Location:

18. Data Pad 18: Legendary Mode – “The Pillar of Autumn” Data Pad
Location:

19. Data Pad 19: Legendary Mode  – “Lone Wolf” Data Pad
Location:

17 Sep
2010
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Halo Reach: Skull Location List and Skull Effects

Below is a list of all the Skulls in Halo Reach Campaign mode. There are not any skulls to find anymore though.  Bungie has unlocked all of them from the begining of the game.  But they did hide data pads around throughout the game to find.   Stay tuned for a list of all the datapad locations!

If you are looking for a list of the data pad locations click here.

Halo Reach Skull List:

Primary Skulls
• Iron Skull
• Black Eye Skull
• Tough Luck Skull
• Catch Skull
• Cloud Skull
• Famine Skull
• Thunderstorm Skull
• Tilt Skull
• Mythic Skull

Secondary Skulls:
• Blind Skull
• Cowbell Skull
• Grunt Birthday Skull
• IWHBYD Skull

Skull Locations and Effects:

Iron Skull

Skull Effect: Reload checkpoint if teammate dies. Restart level if first player dies.

Black Eye Skull

Skull Effect: No auto-shield regeneration, only when you melee attach an enemy.

Tough Luck Skull

Skull Effect: Needler fire, grenades projectiles (ie. Rocket Launcher, Brute Shot) and vehicular attacks are more easily evaded by the AI. Brutes go Berserk and Grunts will turn Kamikaze more often.

Catch Skull

Skull Effect: NPCs throw twice as many grenades. NPCs always drop two grenades when dying.

Cloud Skull

Skull Effect: Motion Tracker is fully disabled.

Famine Skull

Skull Effect: Dropped weapons have much less ammunition.

Thunderstorm Skull

Skull Effect: All enemies are more difficult.

Tilt Skull

Skull Effect: Enemy defensive resistances/weaknesses are increased.

Mythic Skull

Skull Effect: All NPC’s health is doubled.

Blind Skull

Skull Effect: Your entire Heads-Up Display is disabled. You can’t see your weapon, shield meter, motion sensor or ammo/grenades.

Grunt Birthday Skull

Skull Effect: If a Grunt is shot in the head colorful confetti explodes out of it which causes minor damage to nearby enemies, and a sound clip of cheering can be heard in the background.

Cowbell Skull

Skull Effect: Physics effects are tripled. Explosions and melee attacks launch characters and objects farther. Damage does not increase.

IWHBYD Skull

Skull Effect: Unlocks new, funny, or unusual dialogue for the characters.

14 Sep
2010
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New Halo Reach Maps Same as Old Halo 2 Maps, Reflection, Pinnacle, Hemorrhage

Exciting stuff!!!  Bungie brought back a couple great maps from Halo 2 for the new Halo Reach game.  Of course each of the maps have some slight differences from the originals in Halo 2, but they are still the same. I am stoked to see these maps back in action. These 3 were among the best maps ever put out by Bungie for the series of halo games, and made me wonder why they never remade them for Halo 3.  When you have great maps that people like, recreate them for the most recent game!

But now it is great to have the new Forge World in Halo Reach, because you can pretty much recreate any map ever built!  And put your own twist on it, fix things that Bungie may not have thought of.  and you aren’t as limited to the the plots of land you can chose from.  They possibilities seem endless for the new forge world in Halo reach.  But for now, I am just happy to have some of these great classic Halo maps back in the mix!!

Check out the screen-shot comparisons below and see if you remember some of these old maps from Halo and Halo 2 compared to the new Halo Reach Maps!

The new map REFLECTION on Halo Reach
is the same as IVORY TOWER from Halo 2.

The new map PINNACLE from Halo Reach
is the same as ASCENSION from Halo 2.(Best map ever for Halo 2

The new map HEMORRHAGE is the same map from the original
Halo and Halo 2 formally known as BLOOD GULTCH or COAGULATION.

It’s always great to look back at the some of these old games, and their graphics compared to what we are used to playing on now. My favorite is the Hemmorrhage vs. Blood Gultch picture.  Look at the detail in the mountain side, the rocks, the grass, and the angles that were used.  Halo graphics have come a long way.  Its funny how you really don’t notice this stuff completely until you see them side-by-side.